Important Skills for R&D Compiler Engineer

Firstly compiler engineers should be curious and patient.

And one also should know the following things:

  1. CPU Design and Architecture.
  2. Algorithms (especially graph-based ones).
  3. Compiler internals (from parser to codegen).
  4. Operational systems design
  5. How linkers works
  6. Data Science / ML

These are the first points which came to my mind. Obviously this list is far from complete, and I will enhance it from time to time. I created this list based on my experience. I believe that you have things to add. Please drop your thoughts in the comments.

In later posts I intend to add links of useful books/courses/articles/you-name-it for every item of this list. So, stay tuned.

P.S.: Btw, nice starting point can be found here: cpplinks/compilers.md at master · MattPD/cpplinks · GitHub

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